Player tools
Ludus assistant
Choose the immediate obstacle. Connect the relevant published rule to a next step and a source you can check.
Steam release status checked 5 November 2026 at 14:00 UTC: released. Latest researched gameplay update: 2 November; older fixes remain dated.
Your next step and its evidence
Choose a task and answer the relevant questions. Choose I do not know when the state is unclear.
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Pending match / room exit
Unresolved state
Your build has not been identified
Which build are you using? — I do not know
- Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.
Unknowns and limits
- We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Full-build behavior still needs verification
Which build are you using? — Full / pre-release build
- Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.
Unknowns and limits
- Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
- Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Documented next action
No room-release step applies
Where is this fighter now? — Not in a room
- Check that the intended fighter appears in the available roster. Review Fatigue, injuries and Morale separately before choosing entrants.
Unknowns and limits
- This tool does not verify roster size, equipment, opponent strength or a victory.
- Developer reply: removing a room occupant3 November 2026 · PC-mouse reply to a demo player; modal not tested
Documented next action
Use the documented PC room-exit action
Where is this fighter now? — Quarters / rest / Training / Infirmary / Another room / I do not know; Which input can you use? — PC mouse
- Hover over the gladiator inside the room and read the removal tooltip. The developer says to right-click the room occupant to remove them.
- After leaving, inspect the fighter's actual recovery state and the roster; repeat for each required entrant.
Unknowns and limits
- This is a developer reply to a demo player, not our modal/full-build test. Leaving is not complete recovery.
- Developer reply: removing a room occupant3 November 2026 · PC-mouse reply to a demo player; modal not tested
Unresolved state
No verified controller removal command
Where is this fighter now? — Quarters / rest / Training / Infirmary / Another room / I do not know; Which input can you use? — Controller / I do not know
- The researched instruction is PC right-click and the hover tooltip. Do not substitute a guessed controller button.
- If blocked, send the build, input device, room, pending-match state and a screenshot to official help.
Unknowns and limits
- The reply does not establish a controller mapping or a guaranteed way around every modal.
- Developer reply: removing a room occupant3 November 2026 · PC-mouse reply to a demo player; modal not tested
Published rule
Do not use unpause-and-wait as a repair
Is an Arena Match pending? — Yes
- The September demo note says attempting to unpause while a match is pending produces an error.
- Use only an applicable documented auto-finish case or the room-exit instruction. If neither works, report the actual state.
Unknowns and limits
- This is published demo behavior, not an independently tested release workaround.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
- Near-finished activities7 October 2026 · dated demo behavior
Published rule
The dated near-finish condition may apply
Is an Arena Match pending? — Yes; Where is this fighter now? — Quarters / rest / Training; Displayed activity time left (days) — strictly less than 0.1
- The October note documents automatic completion for resting or training with an Arena Match pending and less than 0.1 days remaining. Check whether the game actually completes it.
- If still unavailable, use the applicable exit/help path rather than repeatedly trying to unpause.
Unknowns and limits
- Less than is strict. Display rounding and release behavior are unverified. This is not a full-recovery promise.
- Near-finished activities7 October 2026 · dated demo behavior
Unresolved state
No auto-finish assurance from this time
Is an Arena Match pending? — Yes; Where is this fighter now? — Quarters / rest / Training; at least one: Displayed activity time left (days) — 0.1 or greater / Displayed activity time left (days) — not entered
- Exactly 0.1 days is not below 0.1. With a larger or unknown value, the published auto-finish condition is not established.
- Do not use unpause-and-wait at the pending prompt. Follow the applicable PC exit instruction or collect details for official help.
Unknowns and limits
- No internal timer precision or manual pending-match time-advance method is verified.
- Near-finished activities7 October 2026 · dated demo behavior
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Published rule
The special pending-match rule does not apply
Is an Arena Match pending? — No
- Use the actual room state and tooltip. If you remove the fighter, check recovery afterward.
Unknowns and limits
- The less-than-0.1-day completion rule requires an Arena Match pending.
- Near-finished activities7 October 2026 · dated demo behavior
- Developer reply: removing a room occupant3 November 2026 · PC-mouse reply to a demo player; modal not tested
Unresolved state
Check the match-preparation state
Is an Arena Match pending? — I do not know
- Confirm whether an Arena Match is pending before relying on its special timer rule.
Unknowns and limits
- An unknown pending state does not establish an auto-finish condition.
- Near-finished activities7 October 2026 · dated demo behavior
Published rule
Quarters exit retains completed recovery
Where is this fighter now? — Quarters / rest
- The August demo fix says removed Quarters occupants retain the Fatigue recovery already completed. Inspect the remaining Fatigue after leaving.
Unknowns and limits
- This is not full recovery. Do not apply the Infirmary pre-admission Fatigue rule to the Quarters.
- Demo Patch #2: leaving the Quarters23 August 2026 · dated demo fix
Published rule
Early Infirmary exit has a different effect
Where is this fighter now? — Infirmary
- Injuries are removed according to treatment time completed, while Fatigue returns to its pre-admission value. Inspect both states before using the fighter.
Unknowns and limits
- No full cure, timer or price is calculated. The rest/training near-finish rule is not verified for Infirmary treatment.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Unresolved state
Activity-specific completion is unknown
Where is this fighter now? — Another room / I do not know
- Read the actual room tooltip. Do not apply the Quarters/training timer rule to an unidentified room.
Unknowns and limits
- No complete room-behavior database is available.
- Developer reply: removing a room occupant3 November 2026 · PC-mouse reply to a demo player; modal not tested
- Near-finished activities7 October 2026 · dated demo behavior
Fatigue, injuries or Morale
Unresolved state
Your build has not been identified
Which build are you using? — I do not know
- Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.
Unknowns and limits
- We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Full-build behavior still needs verification
Which build are you using? — Full / pre-release build
- Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.
Unknowns and limits
- Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
- Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Quarters exit retains completed recovery
Where is this fighter now? — Quarters / rest
- The August demo fix says removed Quarters occupants retain the Fatigue recovery already completed. Inspect the remaining Fatigue after leaving.
Unknowns and limits
- This is not full recovery. Do not apply the Infirmary pre-admission Fatigue rule to the Quarters.
- Demo Patch #2: leaving the Quarters23 August 2026 · dated demo fix
Published rule
Early Infirmary exit has a different effect
Where is this fighter now? — Infirmary
- Injuries are removed according to treatment time completed, while Fatigue returns to its pre-admission value. Inspect both states before using the fighter.
Unknowns and limits
- No full cure, timer or price is calculated. The rest/training near-finish rule is not verified for Infirmary treatment.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Published rule
Keep three recovery questions separate
Applies throughout this task
- Inspect Fatigue, injuries and Morale as separate states. No combined readiness score is produced.
Unknowns and limits
- Selecting no issue does not certify safety or fitness for the next fight.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
- Morale and training update16 October 2026 · dated demo behavior
Documented next action
Review Quarters recovery for Fatigue
Is Fatigue still present? — Yes
- The September note identifies Quarters recovery for Fatigue. Check the actual remaining activity and current indicator.
- If a match is pending, use the readiness task; do not assume you can unpause and wait.
Unknowns and limits
- No recovery time or current injury probability is calculated.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Documented next action
Review injury treatment separately
Is an injury shown? — Yes
- Inspect the injuries and Infirmary treatment. Do not assume ordinary Quarters recovery removes injuries.
- Before leaving the Infirmary early, account for elapsed treatment and the pre-admission Fatigue rule.
Unknowns and limits
- No exact treatment duration, cost or guaranteed full cure is established.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Documented next action
Inspect risk before a Morale-sensitive choice
What does Morale / risk show? — Low Morale or a risk warning
- Read the fighter's risk information in the details view. Sending a fighter to the Mines affects Morale across the entire Ludus.
- Do not treat Mines as an isolated effect on only that fighter.
Unknowns and limits
- Exact thresholds, duration and a guaranteed remedy remain unknown; no numeric risk is predicted.
- Morale and training update16 October 2026 · dated demo behavior
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Inspect the states you have not identified
Applies throughout this task; at least one: Is Fatigue still present? — I do not know / Is an injury shown? — I do not know / What does Morale / risk show? — I do not know
- Read the current Fatigue, injury and Morale indicators before deciding on a room or fight.
Unknowns and limits
- Unknown is not interpreted as healthy, recovered or low risk.
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
- Morale and training update16 October 2026 · dated demo behavior
Crowd help and hostility
Unresolved state
Your build has not been identified
Which build are you using? — I do not know
- Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.
Unknowns and limits
- We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Full-build behavior still needs verification
Which build are you using? — Full / pre-release build
- Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.
Unknowns and limits
- Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
- Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Two calls are not automatic throws
Applies throughout this task
- The November note says a gladiator can call to the crowd twice per fight. The selected mood rule describes help from those calls.
- Use current observed favor. No call button, used-call counter or remaining-call estimate is supplied here.
Unknowns and limits
- No exact item, timing, probability or victory is computed. Current favor is not assumed fixed for the whole fight.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Liked: both calls help under that rule
What is the current crowd mood? — Liked
- The published Liked rule is help from both of the two calls, not two automatic throws at the start of a fight.
Unknowns and limits
- The exact help and any later crowd state are unknown.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Indifferent: one of the two calls helps
What is the current crowd mood? — Indifferent
- Do not plan around both calls being helpful.
Unknowns and limits
- The source does not identify which call helps or what it provides. No remaining-help estimate is available.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Documented next action
Disliked: neither call provides help
What is the current crowd mood? — Disliked
- Do not budget supportive crowd help from the selected Disliked mood. Read current favor instead of substituting a starting-difficulty rule.
Unknowns and limits
- This does not calculate damage, Health or future favor changes.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Read current crowd favor first
What is the current crowd mood? — I do not know
- Identify Liked, Indifferent or Disliked in the game. Difficulty alone does not establish the current mood.
Unknowns and limits
- No helpful-call count is assigned to an unknown mood.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
A hostile call while healthy may bring a stone
What is the current crowd mood? — Disliked; Is the gladiator still healthy? — Yes
- The November note describes a possible stone against a still-healthy gladiator calling a hostile crowd. Stones briefly stun; repeated hits extend it.
Unknowns and limits
- No Health threshold or probability is given. Not every hostile call is asserted to produce a stone.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Do not infer a safe exception from Health
What is the current crowd mood? — Disliked; Is the gladiator still healthy? — No / I do not know
- The Disliked rule still provides no help. The healthy-fighter caveat does not establish a safe exception for another Health state.
Unknowns and limits
- No precise Health threshold or stone-risk formula is available.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Ruthless describes starting favor only
Which difficulty is selected? — Ruthless
- The November note says Ruthless starts Indifferent or Disliked, never Liked. Use the actual current mood for the current-state explanation.
Unknowns and limits
- A current Liked selection is not rejected as impossible. Starting favor does not define every later state or a verified way to change it.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
A skill that will not finish
Unresolved state
Your build has not been identified
Which build are you using? — I do not know
- Compare the dated instructions with your actual screen. Record the build shown by the game when reporting a mismatch.
Unknowns and limits
- We cannot detect your version. The latest researched note covers demo/pre-release builds, not an installed launch test.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Full-build behavior still needs verification
Which build are you using? — Full / pre-release build
- Use the actual game's prompts if they differ, and use official help for a reproducible mismatch.
Unknowns and limits
- Steam listed the full game as released at the 5 November 14:00 UTC check. Published older demo fixes still need comparison with your current build; this tool does not inspect that build.
- Official Steam store status5 November 2026, 14:00 UTC · released snapshot; installed build not tested
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Documented next action
Return to training to finish the skill
Applies throughout this task
- Arena learning affects the currently trained skill but cannot completely finish its level. Return to training for final completion.
Unknowns and limits
- No exact percentage cap, rank duration or time forecast is known.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Victory can add up to 10% progress
What was the latest arena outcome? — Victory
- Treat 10% as the published maximum, not a guaranteed addition to every battle.
Unknowns and limits
- The actual award and final-level cap are unspecified.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Defeat can add up to 15% progress
What was the latest arena outcome? — Defeat
- Treat 15% as a ceiling. A larger maximum does not establish that deliberately losing is a good training strategy.
Unknowns and limits
- No expected gain, cost, injury or reward comparison is verified.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
No battle-progress amount can be assigned
What was the latest arena outcome? — No recent arena result / I do not know
- Check the actual latest result and skill progress. The victory/defeat ceilings are not default awards.
Unknowns and limits
- No recent or known result supplies an exact gain.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Unresolved state
Check the assigned training target
Is a skill assigned for training? — No / I do not know
- The note refers to the currently trained skill. Confirm that target before attributing progress to another skill.
Unknowns and limits
- No skill assignment, class rule or unlock is inferred from this input.
- Pre-Launch Update2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
Published rule
Keep the Doctore effects narrow and dated
Is the Doctore boost active? — Active
- The October note says the training boost causes no extra Fatigue. The September note removes the whip's Morale penalty.
Unknowns and limits
- No extra boost Fatigue is not zero total training Fatigue. These dated notes do not remove every other Morale effect.
- Morale and training update16 October 2026 · dated demo behavior
- Demo Patch #5: recovery and pending matches17 September 2026 · dated demo behavior
Original sources
- Official Steam store status · 5 November 2026, 14:00 UTC · released snapshot; installed build not tested
- Pre-Launch Update · 2 November 2026 · mixed demo/pre-release scope; some changes full-game only; installed scope unverified
- Developer reply: removing a room occupant · 3 November 2026 · PC-mouse reply to a demo player; modal not tested
- Near-finished activities · 7 October 2026 · dated demo behavior
- Demo Patch #5: recovery and pending matches · 17 September 2026 · dated demo behavior
- Morale and training update · 16 October 2026 · dated demo behavior
- Demo Patch #2: leaving the Quarters · 23 August 2026 · dated demo fix